export default {
    "编号": "3-17",
    "胜利队伍": (fight_data, win_team_index, fail_team_index) => {
        G.FightSettlementUtils.win_team_settlement_callback(fight_data, win_team_index, fail_team_index, (characters_id, characters) => {
            G.Characters.add_exp(characters_id, 2000000);
            G.Characters.add_plot_point(characters_id, 1);
            G.Characters.add_item(characters_id, "地狱灵芝", 30);
            characters["剧情"] = { "主线": 3, "编号": 1, "地图": 1167, "进度": 18, "附加": {} };
            let first = ["巡游天神", "幽冥鬼", "呜,我只是在等我的文秀,你们为什么都要说我死了……我本是江州尾生,和隔壁的文秀姑娘青梅竹马,可是她父母看不起我的出身,不同意我们的婚事。情急之下我俩决意私奔,可是我在约定的地方等她却怎么也等不来…呜呜,文秀,你为什么负我……"];
            let next = [characters["模型"], characters["名称"], "原来这傻鬼还不知道自己已经死了,也罢,去江州找他的文秀姑娘问问来龙去脉吧。"];
            ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], next, characters["剧情"]);
        });
    },
}    